Chris Parker. You said "Hmm..."DPS".... "Damage Per Second"... I had to look that up. Video game terminology isn't really that usable here... for a range of reasons. For the record, you'd need to clarify a lot here... what "modern strikers" are you talking about? Sporting systems (such as boxing, kickboxing, MMA) will teach you to stagger the power/impact of your strikes so you're still able to continue fighting for multiple rounds... the idea is that you gradually wear the opponent down, test their defences, look for openings, and so on. Some non-sporting systems seek to overwhelm (such as a number of Chinese systems, Wing Chun, Choy Lay Fut etc), so might focus on a large number of strikes applied in rapid-fire bursts. We don't do that. We hit to defined targets with a hell of a lot behind them, with the idea of doing as much with one strike as another might with multiples. I had a Wing Chun student once throw a series of chain punches into a pad I was holding, after which he turned to me and asked if I could tell how many strikes he'd thrown. When I couldn't, he looked satisfied, smiled, and said "Exactly! If you can't keep up, how can you block them all?". I told him to hold the pad, and hit it once. That one hit was significantly more than anything he'd thrown, as our mechanics put our entire bodyweight behind everything... he winced, turned away, and shook some feeling back into his hand. "How many was that?""
Chris parker, you also said "Nope" to my description of Ichimonji. I was just describing how it felt, if im wrong can you please point me in the right direction? It just feels like a spear.. Maybe not the best description but that is how it feels.
Im very short on time, I need to come back tonight with a longer more detailed response but I want to focus on this for now. They way you are describing mma/boxing/kickboxing training is not how I experienced it. I was never once, either in my boxing training by my 7 time champion coach or both sets of my mma instructors to gradually wear him down and make the fight last. In fact we were instructed in the opposite, always looking for the finish. We conditioned on the premise we may need to fight for 25 minutes, so we conditioned as hard as we could so would could last as long as we could. How ever, as I stated, I was never at any point instructed to do anything to drag on the duration of the fight.
This was not something any of my coach's wanted. We were always looking to end it right now right there as fast as we could. We trained for the worst case scenario which is 5rounds with 25 minutes of total fighting but our training focused on ending it asap.
With regards to how Nagase Shihan is different, well I have seen some things. For starters, ya they go hard here. Not at first, but I was told there is a point that intensity picks up a lot. Secondly Some of the stances have a few different variants that I have not seen on any videos or pictures. Like our Ichimonji, we have the various classical variants, then there is a variant that was described to me as more combative. It has the elbow bent a little bit, bringing the hand closer to the center line to defend the center. In mma, I have a vaguely similar stance oddly enough, and It does infact work to better protect the center.
I get the impression that there is a lot more differences, and ill discover them with time. This place has a different feel about it. My gut tells me, its going to get a lot harder and I don't mean difficulty harder.(even though that is what is going to increase as well)
Edit to add I used DPS because its old habit. I did indeed mean to use it as "damage per strike" but I typed DPS as in "damage per second". I used to play EVE Online and was a min/maxer.(someone who tries to get the max of a specific thing. my case was DPS.)
Ill have some more detailed thoughts later. Im also going to update my personal training thread, with some other insights.
Chris parker, you also said "Nope" to my description of Ichimonji. I was just describing how it felt, if im wrong can you please point me in the right direction? It just feels like a spear.. Maybe not the best description but that is how it feels.
Im very short on time, I need to come back tonight with a longer more detailed response but I want to focus on this for now. They way you are describing mma/boxing/kickboxing training is not how I experienced it. I was never once, either in my boxing training by my 7 time champion coach or both sets of my mma instructors to gradually wear him down and make the fight last. In fact we were instructed in the opposite, always looking for the finish. We conditioned on the premise we may need to fight for 25 minutes, so we conditioned as hard as we could so would could last as long as we could. How ever, as I stated, I was never at any point instructed to do anything to drag on the duration of the fight.
This was not something any of my coach's wanted. We were always looking to end it right now right there as fast as we could. We trained for the worst case scenario which is 5rounds with 25 minutes of total fighting but our training focused on ending it asap.
With regards to how Nagase Shihan is different, well I have seen some things. For starters, ya they go hard here. Not at first, but I was told there is a point that intensity picks up a lot. Secondly Some of the stances have a few different variants that I have not seen on any videos or pictures. Like our Ichimonji, we have the various classical variants, then there is a variant that was described to me as more combative. It has the elbow bent a little bit, bringing the hand closer to the center line to defend the center. In mma, I have a vaguely similar stance oddly enough, and It does infact work to better protect the center.
I get the impression that there is a lot more differences, and ill discover them with time. This place has a different feel about it. My gut tells me, its going to get a lot harder and I don't mean difficulty harder.(even though that is what is going to increase as well)
Edit to add I used DPS because its old habit. I did indeed mean to use it as "damage per strike" but I typed DPS as in "damage per second". I used to play EVE Online and was a min/maxer.(someone who tries to get the max of a specific thing. my case was DPS.)
Ill have some more detailed thoughts later. Im also going to update my personal training thread, with some other insights.