MMA is a competitive setting that allows striking grappling and ground work.
Rather than it really being a MMA vs TMA thing that you guys are trying to set up.
I just use the distinction because otherwise we get in to a 20 page semantic argument.
But I could just as easily say it has to work consistently under a bunch of conditions.
With fighting or self defence. Striking, grappling and ground work is pretty good.
If we say added weapons. It would be better. And we can, there are hema, dog brothers and gun games. And when we do. We don't suddenly see wrist locks and arm bars.
We see MMA with additional situational elements. So the order of priorities changes.
But not only do we have consistency within MMA we get consistency across platforms.
And from there we have a framework that is based in evidence that we can work with if we wanted results based self defense.
Half the arguments here are hoodoo nonscence.