I don't believe I have stated this. LFJ mentioned that the little idea is about the strategy. This is true; but it is not "the strategy". Strategy has been discussed in detail already. Little idea is also about (has a bearing on) other things. It is a simple idea with quite profound consequences and requirements for the system.
So we have given detailed strategic information, and you have not (no idea what you mean by position, bridge, control and so on). We have not revealed the thinking behind SNT and the system, but then neither have you, since you have not talked about the ideas which make your "shapes" work. It may well be that this represents a different part of your system, but this is the bit that we need to talk about if you want detail of what the little idea is in YM VT. And I don't mean vague conceptual waffle like sink, rise swallow spit, leak, intercept, etc, etc. I mean specifics.
Looking at the YKS and the YC SNT, I can see large problems from the point of view of YM's little idea. Obviously they have arisen from the same historical source and drifted apart. Hard to imagine what you would replace the little idea with in terms of what these sets are showing. The system would need to be turned on its head, completely eviscerated, and then re-stuffed with different guts for this to be functional; and then it wouldn't function in the same way as YM VT. Not saying they don't work, but hard to see how you can claim they would function on the same strategic basis as YM VT?
No detail provided, you just said it was the same as YM VT strategy
The strategy is described seperately and has been elaborated upon. The little idea influences and has consequences for strategy but is not the strategy
No, the strategy is freely available
This could mean almost anything. It isn't specific enough to be useful in describing your system.
In life as in VT you get what you put in. Happy to provide as much meat as you do.