Flying Crane
Sr. Grandmaster
Hey Mike,
Yes, I agree, and thats why I still teach the IP techs. My thing is, that I dont feel that we need an IP for every single attack. I should be able to take 1 punch tech., work it in the IP, and from there, using the basics, be able to adapt and come up with a response for anything else off that 1 tech. Ex: tech is taught as a right step thru. Work it as a cross, work it against a jab and cross, work it against a jab and step thru, and so forth.
I'm not saying to just have 1 punch tech, I'm saying that we dont need "X" number of punch techs to teach us a seperate, set response for various attacks. Did that make sense? LOL. In essance, we have a tech if the attacker is standing with his left forward, and does a step thru right. Another tech if the attacker throws a cross. Another tech is the attacker is standing with his left forward, but the defender is with his right forward, another..... see what I'm saying? When we reach the spontaneous phase, IMO, there isn't time to process hundreds of techs to find the 'right one' when that punch is racing to our head. We just react, using our basics, and the platform the IP taught us.
Of course, we still take our time. Learn the stuff slow, no resistance, pressure, etc. and gradually build up.
yeah, I believe that whatever your curriculum is, you must begin with ideal phase type training. Slow and methodical, get it RIGHT in every way before you start picking up speed and pressure.
Regarding your other points, I think we're slipping into more of a discussion of how many techs to we really need. We've been down that road before and I'm sure you know my feelings on it.
By the way, I believe that if you isolate every tech in Tracys to Godan that involve a punch of some type, there's something like 170.