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so, not too concerend with body mass moving in one direction, strike going in opposite direction?
and the move to 1030 doubles it... your mass moving to 1030, kick to 430, attacker moving away at same time... your masses are moving away from each other and your kick is chasing him. How much power can you get on that? Oh, I know you are going to say "plenty" LOL
But how much relative to a kick where your masses are moving toward each other and your kick is in line with your momentum? 20%?
Taking a front, side, or round kick, for me I start with the knife/bent wrist block but slide the arms parrying the kicks, and stretching the attacker out, off balancing them. As I put it earlier, you start that way, and end like those point fighters used to do to protect the body.
As for #6 combo, I was taught originally with no block, just a kick to the gut to outlength a punch with your leg. Then, the kick went to the ribs, with a pressing block. Then, we dragon trapped with a kick to the groin. Last was a dragon trap/ or pressing block and a front ball kick to the groin, gut, or knee.
#7 combo was originally a side step and side kick to the ribs. Then an instructor from the West coast came in and taught it as a side blade kick. Never liking that for a kick, and getting new, east coaster instructors, it was a side step and and a kick to the knee after the punch goes through. Their weight is forward on that supporting leg and the side kick to the knee drops them.
so, not too concerend with body mass moving in one direction, strike going in opposite direction?
and the move to 1030 doubles it... your mass moving to 1030, kick to 430, attacker moving away at same time... your masses are moving away from each other and your kick is chasing him. How much power can you get on that? Oh, I know you are going to say "plenty" LOL
But how much relative to a kick where your masses are moving toward each other and your kick is in line with your momentum? 20%?
First of all, if you're doing the technique properly and understand how to root your stance, you are not moving when deploying the kick. Yes, the attacker is moving, agreed, the kick won't be of full power, but will be effective in creating distance between you and the attacker. Can't always think you're going to end things with a single blow.
Secondly, after you avoid the original attack, the attacker's normal response will be to catch himself and right himself, thus he will be correcting himself back into the direction your kick is being delivered from, adding to it a certain amount of force.
I'm not getting a good picture in my mind with this, so I'll need to use an actual body to test it. Personally, just due to the structure of the hands, I don't feel that this block would be wise to do against a kick. Again, perhaps if I work it on a body, I'd have a different result.
Well, this probably gets back to the level of detail in the descriptions etc. I've gotten accustomed to much more detail in describing and teaching, I guess, than "just move and kick" LOL. We examine and teach specifically how to use and change your momentum and stuff that it seems most of you guys either just pick up through exposure/osmosis/practice or teach much later than yellow.
We observed a few years ago that the deepest lessons of SKK seemed to be nonverbal, that is, feel it/do it kindof thing. We set out to change that, so that sortof why I am raising these detailed execution questions...
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'if you're doing the technique properly and understand how to root your stance, you are not moving when deploying the kick'
I guess that depends on what you mean by "not moving". Look at a tree blown by the wind. Is it moving?
if you hopped or stepped to 730, and then at some point "stopped moving" towards 730 so that you could kick back to 130, you changed your momentum, whcih is exactly what I was addressing
"...but will be effective in creating distance between you and the attacker. Can't always think you're going to end things with a single blow."
I try to do just the opposite, unless I am trying to disengage or dealing with multiple attackers etc. We train to fight at close range. If you get in close, stay there, don't make or let him make distance.
Second, if the technique doesn't end with the attacker unable to attack you again, why does it stop there? No I am not assuming that a technique will be done in entirety in a real confrontation, but why train combos that end with you at long range and an attacker who is still able to attack?
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"Secondly, after you avoid the original attack, the attacker's normal response will be to catch himself and right himself, thus he will be correcting himself back into the direction your kick is being delivered from, adding to it a certain amount of force."
Exactly, giving you plenty of time to shift your momentum so that you can get back-up mass into the kick. Which is why I wrote
"I find that if I use my left leg as a spring, absorbing my momentum and launching it back to 130, this take 1/2 beat longer but... in that half beat Mr. Attacker is probably going to turn to attack me, and he will eat my side kick with full momentum behind it, right down the center to his solar plexus, best case is he is throwing a left punch, because then he adds his momentum too"
every one moves then kicks and that is the end of the combo
well, I was trying to discuss HOW to move and HOW to kick for maximum efficiency. Apparently not an intersting topic LOL.
well, I was trying to discuss HOW to move and HOW to kick for maximum efficiency. Apparently not an intersting topic LOL.
i say, lets skip the long drawn out discussion of 8 and 9 combo cuz they are just both combo 6 with an extension and we see how long it took on 7, so what do you say about combo 10. I love it. Simo block and strike, stepping in with right foot, then simo trap and strike to ear continued with a circular flow take down with no sweep followed by knife hands and dislocating the shoulder. short and simple version..
Jesse
I agree, it is a good tech. As for other possible attacks...a right push, and if the angle is right, a kick as well.
well, I was trying to discuss HOW to move and HOW to kick for maximum efficiency. Apparently not an intersting topic LOL.
:lol: NO! We need to keep beating the dead horse! :deadhorseSeems like a lot of words to me, Get out of the way, kick real hard, if person does not fall down,,,, repeat.
OK, I may need to change my screen name in this section to The Apostate Kempoist...or something jazzier, but along those lines. Cos I've not remained a purist w/ my kempo. Have put some of it through the grid of (an)other art(s). But here goes anyway.RevIV said:...i say, lets skip the long drawn out discussion of 8 and 9 combo ...so what do you say about combo 10. I love it.