not re-chambering before every strike and just striking from the position we are in has to be one of the key concepts in my book. Directly tied to this is short range force which I don't think any other art emphasizes to the extent that wing chun does.
Well I've been down with a nasty fever for the last week, and have been reduced to lurking on this thread. And, fascinating as the topic is, the different branches of our our art will never agree beyond a fairly rudimentary level even on such a broad topic as "the concepts". And, as others have said, some of the concepts we hold so dear are well known and widely used by other styles as well.
Now regarding the quote above, I have noticed the same emphasis on
"not re-chambering... and just striking from the position we are in" in the Latosa Escrima System. Also forward pressure/intent, economy of motion and repeated linear, or more accurately, "elliptical" forward hitting with an energy a little bit like chain-punching. ...And then there's a whole lot of stuff that's quite different from WC/WT/VT.
On the whole, I find myself pretty much agreeing with what "Mook's" been saying, but I still think that "Dantien" summed it up in one word:
Efficiency. But that really needs to be qualified. In other words, what do we really mean? Efficency usually means
achieving your objective while expending the absolute minimum. But the minimum of what? ...of energy? ...of time? ...of distance?
In WC/VT/WT I think we generally mean
all of the above. And if the
objective is to "neutralize a threat" or "defeat an opponent", we typically mean to do so standing up and using empty handed, percussive methods such as punches, kicks, elbows and so on. And we don't mind repeating them. At least this is the assumption most of us begin with. It's important to consider these underlying assumptions before we start slinging around grand terms like "efficiency". On the other hand, considered in this more specific context, there is no "concept" more fundamental to what we do. All our movements and energies are tied back to the attempt to achieve the most beautifully "efficient" solution possible to each situation we are presented with.
On another note, if you change your "objective" even a bit, what is "efficient" changes a great deal. Then add a few other factors, such as
reliability and dependability. What if the most perfect and "efficient" solution is not as reliable in the chaos of actual combat as it is in the kwoon? This brings up the concept of "efficacy" or "practicality. If pure efficiency takes decades to master before it is at all efficacious outside of the kwoon, is it really practical? This is an area where we 'chunners catch a lot of flack, and some of it rightly so. Just my 2 cents.