This idea came up on one of the recent threads, and I thought it would make an interesting discussion.
As I've pointed out already, Wing Chun does not have a "long range game." It may have a strategy for getting from long range to its preferred close range, but this is not the same thing as having a "long range game." See the "Wing Chun Boxing" thread for more on that. And you really do need to have a good long range game to function well in a sparring setting.
I can't remember who it was, but I think it was someone is this very forum that described Wing Chun as an "ambush style." The more I think about this the more I like that idea. To me, it seems that Wing Chun was really designed to work in close quarters and to finish the fight within 3 or 4 seconds of closing. It really isn’t designed for the prolonged back & forth exchange where a mobile fighter has lots of room to move around.
Think about it.....Wing Chun shines when you are in less than an arm's length from the opponent. This is where all those Chi Sau skills kick in! This is the range you find yourself in if suddenly facing a surprise attack where someone jumps you unexpectedly. This is why when sparring so many Wing Chun guys seem to just step into close range and start exchanging.
I'll say that this idea seems to apply best to the mainland styles and most of the Ip Man derivatives. TWC kind of breaks from this because it has a lot more footwork and angling from longer range than other Wing Chun. HFY I don't know enough about to really say, but given its similarity to TWC I tend to think what I just wrote applies to it as well.
This video kind of speaks to this as well:
As I've pointed out already, Wing Chun does not have a "long range game." It may have a strategy for getting from long range to its preferred close range, but this is not the same thing as having a "long range game." See the "Wing Chun Boxing" thread for more on that. And you really do need to have a good long range game to function well in a sparring setting.
I can't remember who it was, but I think it was someone is this very forum that described Wing Chun as an "ambush style." The more I think about this the more I like that idea. To me, it seems that Wing Chun was really designed to work in close quarters and to finish the fight within 3 or 4 seconds of closing. It really isn’t designed for the prolonged back & forth exchange where a mobile fighter has lots of room to move around.
Think about it.....Wing Chun shines when you are in less than an arm's length from the opponent. This is where all those Chi Sau skills kick in! This is the range you find yourself in if suddenly facing a surprise attack where someone jumps you unexpectedly. This is why when sparring so many Wing Chun guys seem to just step into close range and start exchanging.
I'll say that this idea seems to apply best to the mainland styles and most of the Ip Man derivatives. TWC kind of breaks from this because it has a lot more footwork and angling from longer range than other Wing Chun. HFY I don't know enough about to really say, but given its similarity to TWC I tend to think what I just wrote applies to it as well.
This video kind of speaks to this as well:
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