Tgace
Grandmaster
+1
One of the first simunition hurdles we hit (back in the day) was the "I'm out" factor. Experience playing painball and even childhood wargaming with bb guns, cap pistols etc...tends to ingrain the "play dead" thing in guys. They feel the pellet strike and act like the scenario is over and that they "lost".
In good scenarios the "good guy never dies..hit or not" you keep fighting till the "bad guys" die or the scenario is ended. That's how it is in the "real world"....you fight as long as you can fight. There's no "dying" until you die.
Sent from my Kindle Fire using Tapatalk 2
One of the first simunition hurdles we hit (back in the day) was the "I'm out" factor. Experience playing painball and even childhood wargaming with bb guns, cap pistols etc...tends to ingrain the "play dead" thing in guys. They feel the pellet strike and act like the scenario is over and that they "lost".
In good scenarios the "good guy never dies..hit or not" you keep fighting till the "bad guys" die or the scenario is ended. That's how it is in the "real world"....you fight as long as you can fight. There's no "dying" until you die.
Sent from my Kindle Fire using Tapatalk 2