So, you are saying that all punches have similarities then. Great. Now, just determine the preferred striking areas and then you analyze how each punch performs attacking those areas rating them on 1) how much damage they caused and 2) how much damage was sustained to the puncher. Once you have this data one or a few will stand out and more than likely one punch will take the cake on the "best" general punch. So, after you have done this across the board you have the most basic set and everything after that is flavor and opinion.
Jason, back on page 6 of this thread I offered a detailed explanation of the difficulties of this approach and the fact that at the end of the process you would have just created a new (non-universal) style with trade-offs just like any other style. You thanked me for that post and called it "well thought out, very honest and very true." Have you reconsidered your opinion of my analysis? If so, can you explain where you find flaws in my reasoning?