sgtmac_46 said:
It certainly does not disagree with Grossman's claims. In fact, Grossman's claims parallel those of the APA since the mid-1970's. This is nothing new at all.
Actually, Grossman places a far greater emphasis on the effect of media violence than the APA does. The APA issued a press release shortly after Columbine which stated that kids that act out in that dramatic fashion tend to fit into a social pattern.
1) They have a troubled home life.
2) They are ostracised by their peer group.
While Media violence may contribute to tendencies towards violence, the APA doesn't saddle the entertainment industry with all the nation's violent inclinations.
I do appreciate your desire to force this argument on the shoulder's of one man (Grossman).
I am arguing that Grossman is not a credible source. I am not stating that media violence has no impact on children.
Grossman is a minor voice
He's the poster child for the movement. He was the first to appear on 60 minutes and attack wicked games like House of the Dead as murder simulators (Which at the time, I thought was odd since that game operates exactly like Police training simulators. Definite bad guys, definite civilians that you must protect, or at least, not shoot etc... Didn't know cops were also murderbots.) immediately after Columbine.
The software companies market to kids, that's no more of a surprise than the fact that cigarette companies do the same.
This is a non-sequiter. First you're claiming that media violence is driving children to kill, now you're comparing video games to controlled substances?
Without the youth market, these software companies would not be able to compete. Willful ignorance to the contrary is not evidence.
Willful ignorance? Sony's target demographic is 18-25 year olds. The twentysomething market is the primary group that purchases video games and video game systems. It has been for years. (NPD, TRST sales data backs this up) Nintendo actively targets children, and there's a marked disparity in the availability of violent games for Nintendo systems.
As far as not marketing to children, they can try by not marketing their product right next to youth products on the shelf at wal-mart and other retailers.
I see video games sold at Wal-Mart sitting in the electronics section locked in a glass case. They are next to a Siruis Satelite radio display on one end, and a wall of TV's on the other. On the other side, Wal Mart usually stocks AV components like cables, switchboxes etc.
I don't recall ever seeing them sitting next to the toy section. (Perhaps this is just a fluke in Colorado?)
It's much like marketing Vodka in the candy section.
Or Penthouse on the same news stand as Archie's Double Digest?
I understand many of you folks wish to maintain access to your favorite video games.
Moot since I'm too old for age restrictions to effect me either way. Just another way to poision the well.
That's fine, but that certainly isn't an argument against the effect of media violence on youth.
Well, neither was the whole marketing to children pseudofactoid. You brought it up anyway.