One of the complaints a lot of people have regarding TKD sparring (specifically WT Olympic-style sparring) is that it has gone away from being a martial art, towards a foot-fencing game. It seems a common opinion that the game itself is fun, but there's a lot of room for improvement. There seems to be a call for the harder-hitting, more practical kicks to once again be the primary focus of the sparring.
The first time I saw a solution to this, it was on Shark Tank of all places. I say "of all places", because it seems weird to me that the invention of the 20/20 chestguard and the life meter would need the approval of the WT authorities in Korea, and not the American sharks who have nothing to do with TKD. However, I liked the idea, for the reasons presented. Having a "life bar" like a video game allows you to give different strength kicks a different damaging value, which would correspond to a higher scoring technique. It also means you should theoretically have less ties go to sudden death, because once one player gets to 0, the match is over.
This is a video I found posted to Reddit, r/Taekwondo, which features the same system being used experimentally.
Personally, I love the idea of these. On the one hand, it makes the fights feel like a real life video game. But on the other, it makes it so strength matters towards your score more than simply a binary check of whether or not you kicked hard enough to score.
What do you guys think of this type of system? Does it fix the problems with current WT sparring? Do you disagree there were problems with WT sparring? Does this system make it feel too much like a video game for your taste?