BlackSheep said:
In other words which is generally the better technique to use?
* IĀm referring to parries with the cane, not the hand.
Tough to say, really. It depends, as always, on the specifics of the circumstance. Most notably, angle of attack, and range.
For example, if you're in stand up grappling range already, attacking the hand isn't really viable. You need to have range in order to make that strike effective. In this scenario I'd advocate both hands on the cane while simultaneuosly avoiding or parrying strikes and looking for follow ups to the head or neck.
As another example, if the angle of attack is a straight thrust, a parry here will have a greater likelihood of success, as the line leaves very little room for error if you're trying to strike with a downward motion (for example).
Further, when weilding a cane, remember that a parry and a strike can be the same thing - if done with enough force, the parry strike will serve both purposes. The primary risk when parrying vs. a blade is that if the attacker has a reasonable amount of understanding and training with the weapon, they are likely to simply change their attack and cut you.
So, given that, my thinking is that the best idea is to maintain range, thus giving you that advantage (as your weapon is longer), and attack the hand, wrist, or elbow. Rather than parry and counter, keep your distance so that the blade isn't a threat, and attack it.
Anyway, the long and the short of it is that there is no 'this way or that way'. Train all of your tools, focus less on "this move in that scenario", and seek a greater understanding of how the body moves, angles of attack, range, and mobility.
BlackSheep said:
What do you think of this strike?
This sounds to me like what is referred to in FMA as the "abanico". I think that it's a wonderful idea in the correct circumstance. It's evasive, effective, and can be either an offensive or defensive maneuver. I've always had an affinity for blending with the strike of the aggressor. Obviously, vs. a knife, blending is a risky proposition. The move is still valid in many circumstances. Think about this: rather than "halt the motion of your arm and roll your wrist", let the strike land, thus halting the motion for you, then roll your wrist. You get 2 strikes for the price of one.