jayoliver00
Black Belt
- Joined
- Jan 3, 2013
- Messages
- 511
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- 86
This was an excellent post. Sorry it took me so long to it, mostly b/c it was so long. But I want to read it in full + responding in detail, out of respect for you taking the time.
This is all true to a certain extent. In Dagorhir, many of the people are Nerds and out of shape. Some do swing full blast, and it does hurt like a medium punch/kick. Most swing medium. Although they do encourage to swing at full power. For some reason, I have problems swinging hard at people with these foam weapons, and rarely do; although I have no problem fighting in the ring/cage and hard spar with KO intentions, when it's agreed upon.
There was one FMA guy, about 200+ lbs that was beating me about 4 out 5 exchanges when we both had 2 foam sticks. I was getting frustrated so I got my 6 ft. glaive and hit him at full power at the thigh, just like a Thai kick. He went down in pain, grabbing his leg and stayed down for at least 2 mins. This was all legal; my weapon passed safety inspection (done at each battle). I was apologizing profusely. This guy was a Cop and a Blue in BJJ w/at least 4-5 gold medals at local tourneys, so he def. wasn't weak.
Now in sparring, we don't swing that hard on each other. More finessing. And then there's the cheat sticks, where they're very, very light; allowing you to throw a bunch of unrealistic shots to win tournaments.
And the not allowing head shots is my biggest complaint. Most of them cry a lot when they get hit in the head accidentally. Although I've been grazed in the eye by one of these foam swords and couldn't see for quite a while. I would like to see helmets being a requirement to allow head shots. Although I don't think it's that big of a stretch to slash someone in the head.
Dagorhir is nowhere near the level of brutality as Dog Bros. Dag is still Nerd Larping, just the toughest of the Nerd Larper. You can grapple, but the TD's should be gentle (although not specifically noted). Throws & submissions are not allowed. I usually just single or double or ankle pick them and then full mount and stab with my foam knife.
In my year 1-2, I was losing a lot....so I started kicking dudes that charged at me with their shields (legal). I would send them airborne, backwards. Then I was TD'ing the ones that pissed me off. But then, people would run away from me during battles and not play with me. I got the message so in year 3, I kept grappling & teeping to a bare minimum and only against big, stronger dudes or some of the BJJ blues & purple that I know.
You can only kick at their shield. They are allowed to charge with their shield & ram; so if the Teep is timed right, they'll go flying backwards.
True, Dag Larping is more accessible to people who can't afford full armor and safety gear. Some guy can try it out by borrowing a foam weapon and play all day. Minimal gear is a pair of mma gloves to protect the hands + a $40 bat. Although my glaive was $100 and the good/cheater ones out of carbon fiber is $200. Foam shields are $40-100.
What's the minimal starter cost for HEMA?
(I'll continue later with the next section of your post).
Since there are a number of LARP groups with varying rules, I'm going to make some generalizations, using the Dagorhir rules as a representative example.
First stick fighting:
- Attacks to the head and to the hand holding the weapon are disallowed. In an actual stick fight those are the most important targets. It wouldn't take much adjustment for a LARPer to start targeting those body parts in a real fight. However defending against attacks to the head and weapon hand when you aren't accustomed to it is a whole other thing. That takes time and practice.
- Body dynamics for developing power. It takes a lot of work to develop reliable knockout power with a single handed stick. I just watched a few videos of Dagorhir battles and sparring. The overwhelming majority of "kills" came from shots which would not have stopped a determined opponent if delivered with a stick. (I do get that the weapons are intended to simulate swords and the like. I'll address that in the next section. I just mention it because you brought up LARPing originally in the context of someone practicing stick work for self defense.)
- As a follow up to the above, even people who are good at hitting really hard with a stick don't generally manage to land knockout shots every time. This means that in a real stick fight you have to be conditioned to keep on attacking and defending even after landing or being hit by a clean shot with a stick.
This is all true to a certain extent. In Dagorhir, many of the people are Nerds and out of shape. Some do swing full blast, and it does hurt like a medium punch/kick. Most swing medium. Although they do encourage to swing at full power. For some reason, I have problems swinging hard at people with these foam weapons, and rarely do; although I have no problem fighting in the ring/cage and hard spar with KO intentions, when it's agreed upon.
There was one FMA guy, about 200+ lbs that was beating me about 4 out 5 exchanges when we both had 2 foam sticks. I was getting frustrated so I got my 6 ft. glaive and hit him at full power at the thigh, just like a Thai kick. He went down in pain, grabbing his leg and stayed down for at least 2 mins. This was all legal; my weapon passed safety inspection (done at each battle). I was apologizing profusely. This guy was a Cop and a Blue in BJJ w/at least 4-5 gold medals at local tourneys, so he def. wasn't weak.
Now in sparring, we don't swing that hard on each other. More finessing. And then there's the cheat sticks, where they're very, very light; allowing you to throw a bunch of unrealistic shots to win tournaments.
And the not allowing head shots is my biggest complaint. Most of them cry a lot when they get hit in the head accidentally. Although I've been grazed in the eye by one of these foam swords and couldn't see for quite a while. I would like to see helmets being a requirement to allow head shots. Although I don't think it's that big of a stretch to slash someone in the head.
- Per the Dagorhir rules that I've found online, the allowable grappling doesn't seem to include throws or joint locks. (I don't see chokes mentioned, are those allowed? Also, if throws are disallowed, does that mean that ground fighting is out as well?) If you watch enough Dog Brothers fights, you'll see that throws and takedowns come up reasonably often in stick fighting. Sometimes joint locks as well.
Dagorhir is nowhere near the level of brutality as Dog Bros. Dag is still Nerd Larping, just the toughest of the Nerd Larper. You can grapple, but the TD's should be gentle (although not specifically noted). Throws & submissions are not allowed. I usually just single or double or ankle pick them and then full mount and stab with my foam knife.
In my year 1-2, I was losing a lot....so I started kicking dudes that charged at me with their shields (legal). I would send them airborne, backwards. Then I was TD'ing the ones that pissed me off. But then, people would run away from me during battles and not play with me. I got the message so in year 3, I kept grappling & teeping to a bare minimum and only against big, stronger dudes or some of the BJJ blues & purple that I know.
- The rules also disallow punching and kicking, both of which can be very useful in stick fighting. (You did mention kicking the shield, which is a bit different.)
You can only kick at their shield. They are allowed to charge with their shield & ram; so if the Teep is timed right, they'll go flying backwards.
- Padded weapons do behave a bit differently from hard sticks when they make contact with each other. It's not a huge difference, but it's worth considering.
- The padded weapons and limited targets make the sport safe and significantly reduce the risk of pain and/or injury. This isn't a criticism - I approve. Even for martial training, I do my best to avoid injury and avoid an excess of pain and bruising. However it does highlight one of the tradeoffs we face in martial arts. As we make our training higher impact, we gain better understanding of the realities of a fight and condition our bodies and minds to deal with those realities. Unfortunately we also increase our chances of short term injuries (which can interrupt our training) and also serious long injuries which can adversely affect our lives. We all have to find the right balance of intensity and impact for ourselves. I've done more hard impact training than many people, but less than others. LARPing is on the lighter, safer end of the spectrum which is absolutely fine but does take it further away from actual martial application.
True, Dag Larping is more accessible to people who can't afford full armor and safety gear. Some guy can try it out by borrowing a foam weapon and play all day. Minimal gear is a pair of mma gloves to protect the hands + a $40 bat. Although my glaive was $100 and the good/cheater ones out of carbon fiber is $200. Foam shields are $40-100.
What's the minimal starter cost for HEMA?
(I'll continue later with the next section of your post).