Kembudo-Kai Kempoka
Senior Master
Touch Of Death said:Pin if its a grab. check if its a push or attempted grab. Checking as a plan for faliure is a funny one. I'll have to tell the boys where I train that checking is planning to fail. That kills me!:uhyeah:
Sean
A positioned check makes good sense in the same sense that keeping your hands up in a fight does...particularly at the first 3 phases of sublevels of combat. A positioned check is positioned gainst possible what-if's. (emphasize the "possible"). Once contact is made, and you move into control manipulation...which you ostensibly do with a pinning check...there should be no further what-if's. If you mnage your contact manipulation correctly, the other guy only gets to do what you let him.
If you have checked HWD and applied even minimal pressure into the now closed kinematic chain of your opponents attacking extremity, he will not be able to hit you with his contra-lateral hand. His weight will be transferred towards the ground and his lead foot, negating his use of his lead leg as an attacking weapon. His rear leg will also be out of operation, and unable to travel around his centerline to be used with any effectiveness...atempting to do so will either land him on his own butt, or place more pressure into the wrist joints, increasing his pain factor. Ultimately, it's not even an option...his body will be too tangled and stacked on top of it's own joints to pull off any effective forward or circumferential momentum for an attack.
IF you have executed the first part of this technique correctly, THEN follow-up attack on his part is essentially not possible. So...what would your positioned check be checking against? The only answer would be...things not already nailed down, because you didn't do it right. Planned failure.
Any stance with your hands up is basically a positioned check. Outside the contact manipulation range, I still think keeping your hands up to protect your favorite places is a good idea. I just don't think in control manipulation. Your checks are built into the anatomy of the controls.
Switch systems for a minute to get away from kenpo-think. If you are mounted on a guy, grounding and pounding, pinning him with one hand and dropping blows straight down with the other...with which hand do you positionally check?You don't need to. You can reach his noggin' with blows, but he can't reach yours. He can reach your waist with blows, but none with any degree of backup mass to cause damage. You can then apply learning theory...every time he taps you on the ribs, you drop an inward elbow to the side of his head. His options are checked by the nature of the positions in contact. His side to side mobility is checked by your knee and legwork (if you're any good); his ability to pull you in to an attack...checked by the cooperation you get from the interplay between gravity and natural force that allows you to sit bolt upright or do a push up and pull back away from him. You do not need to poition a check with your left hand at your right shoulder when throwing a right downward punch on a mounted opponent; he ain't gonna hitcha anywhere near there (I mention this because I've seen video of a kenpo pseudo-senior doing this very same thing). That left can be used to entangle the guy, or yank his hair, or base out for improved stability, or whatever, and you can still pummel him at will due to the positional restraints of the mount.
As a fighting distance/range/sublevel/whatever, being mounted on a guy (and the mean stuff you can do to him from there) falls grossly within the control manipulation category. And negates the need for positioned checks. Unless you just want to keep your hands busy and look good. (cuz, dang, we kenpo people do look good with our hands all flagged like that).
So as you and the boyz are yukking it up, remember to include in that discussion the role level of contact plays in the planned failure/planned success model.
Regards,
Dave