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Hmm, I'm going to be rather blunt here.
One thing I've noticed is that the vast majority of people who talk about creating their own martial art have little to no idea of what actually makes something a martial art in the first place. Typically the person has some ideas (consciously thought out), but frankly there is no real understanding or knowledge backing anything up. And honestly, I see a lot of that here.
This comes from the very first post, where you ask for "creative" people for productive chat/exchange of ideas, and that is not something that should really have any part of creating a new art whatsoever. If you were looking for choreography, fine, but not a martial art. A martial art requires a guiding philosophy, and that is not something that can be consciously decided on, or discussed with a commitee. It has to be based in itself, really, and outside influence of the type mentioned can only take it further from what it is meant to be.
You mention that you are looking for "innovative answers", which again is not going to lead in the right direction. Innovative can be fine, even good, but looking specifically for it (which I'm taking from your phrasing about "creativity", "obsessive creativity", and so on) is again just the wrong approach. If it is effective, realistic, powerful, you'll most likely find that it isn't innovative, as it will have been discovered many years ago, centuries most likely, and if it is innovative, it probably isn't realistic or effective.
You then mention that you will be creating this art from scratch... again, not really possible. For one thing, anything you do will be based around the previous experiences you have had, so you can't start from scratch, and if you could, the only way to actually do that would be to go out and get into as many fights as possible within the confines or environments that you want to apply the system, and see what works. Anything other than that is purely fantasy.
There's a lot more here, but I don't want to overwhelm things.
To balance it out, though, you may have something, depending on how naturally you take to these things, and the depth of your previous study. Can you put together something on video so we can see what you are talking about, for example in the throwing examples you gave? I think I follow what you're talking about, but I'm not sure where the "wind" aspect is (like Flying Crane).
One thing I've noticed is that the vast majority of people who talk about creating their own martial art have little to no idea of what actually makes something a martial art in the first place. Typically the person has some ideas (consciously thought out), but frankly there is no real understanding or knowledge backing anything up. And honestly, I see a lot of that here.
This comes from the very first post, where you ask for "creative" people for productive chat/exchange of ideas, and that is not something that should really have any part of creating a new art whatsoever. If you were looking for choreography, fine, but not a martial art. A martial art requires a guiding philosophy, and that is not something that can be consciously decided on, or discussed with a commitee. It has to be based in itself, really, and outside influence of the type mentioned can only take it further from what it is meant to be.
You mention that you are looking for "innovative answers", which again is not going to lead in the right direction. Innovative can be fine, even good, but looking specifically for it (which I'm taking from your phrasing about "creativity", "obsessive creativity", and so on) is again just the wrong approach. If it is effective, realistic, powerful, you'll most likely find that it isn't innovative, as it will have been discovered many years ago, centuries most likely, and if it is innovative, it probably isn't realistic or effective.
You then mention that you will be creating this art from scratch... again, not really possible. For one thing, anything you do will be based around the previous experiences you have had, so you can't start from scratch, and if you could, the only way to actually do that would be to go out and get into as many fights as possible within the confines or environments that you want to apply the system, and see what works. Anything other than that is purely fantasy.
To balance it out, though, you may have something, depending on how naturally you take to these things, and the depth of your previous study. Can you put together something on video so we can see what you are talking about, for example in the throwing examples you gave? I think I follow what you're talking about, but I'm not sure where the "wind" aspect is (like Flying Crane).
fenglong
I have been reading through all this and donÂ’t get me wrong I do think you have the background to do what you are trying to doÂ…kinda sorta.
You have the background but you appear to be trying real hard to break away from your root and that IMO is not going to get you anywhere and leave you spending the next several years just spinning your wheels. I personally feel that you would do better off the foundation that you have and not ripping it out and building a new one.
But this is only my opinion and I could be wrong.
Either way I wish you luck
Hmm. Okay, I'll be blunter.
The mother of invention is not desire, it's necessity. And the way you're approaching this is far from the way a martial art is created. By simply choosing something that you like (wind, storms), and trying to force that into a martial concept, you have completely missed the point of how such things actually work. You are trying to apply conscious mind approaches (which includes ideas of logic and common sense) to the idea of creating a martial art, where they have really little to no place at all. Your brain "constantly analyzing things" is the opposite of what would be required.
When it comes to your philosophy, "the storm" is not a philosophy. It's an abstract concept to which you are applying your values. As for your filter, the question would be how your filter is able to differentiate what is good or not. The other thing, of course, is that if this is your concept, how could anyone else even begin to add anything to your ideas?
I get that you like storms, but that's really not enough for creating a martial art. But to give you some ideas, here's a list of questions for you to answer. Honestly, if you can't then there is no martial art there.
1: What is the power source your art uses?
2: What is the primary angle used?
3: How is your art classed (striking, grappling, generalist)?
4: What is the environment your art is designed for?
5: What weaponry concepts are in your art, if any?
6: What is the primary rhythm, or what are the primary rhythms of your art?
7: What are the main postures of your art, and how do they reflect the primary strategies of your art?
8: What are the primary tactics of your art, as well as the primary strategy?
That should be enough for now.
Hmm. Okay, I'll be blunter.
The mother of invention is not desire, it's necessity. And the way you're approaching this is far from the way a martial art is created. By simply choosing something that you like (wind, storms), and trying to force that into a martial concept, you have completely missed the point of how such things actually work. You are trying to apply conscious mind approaches (which includes ideas of logic and common sense) to the idea of creating a martial art, where they have really little to no place at all. Your brain "constantly analyzing things" is the opposite of what would be required.
When it comes to your philosophy, "the storm" is not a philosophy. It's an abstract concept to which you are applying your values. As for your filter, the question would be how your filter is able to differentiate what is good or not. The other thing, of course, is that if this is your concept, how could anyone else even begin to add anything to your ideas?
I get that you like storms, but that's really not enough for creating a martial art. But to give you some ideas, here's a list of questions for you to answer. Honestly, if you can't then there is no martial art there.
1: What is the power source your art uses?
2: What is the primary angle used?
3: How is your art classed (striking, grappling, generalist)?
4: What is the environment your art is designed for?
5: What weaponry concepts are in your art, if any?
6: What is the primary rhythm, or what are the primary rhythms of your art?
7: What are the main postures of your art, and how do they reflect the primary strategies of your art?
8: What are the primary tactics of your art, as well as the primary strategy?
That should be enough for now.
When I see such stuff I'm totally not surprised most people don't manage to develop their own styles even when they try...
That's part of it, but that's more about breaking rhythms. Not sure how much I want to put here until Fenglong answers, as understanding what seperates out one arts rhythm from another is an important thing if you're going to create one.... but for a hint, look to each and every Koto Ryu defence against a strike, and contrast it with their defences against grabbing attacks. Hopefully I can add more later.....
Well I'll add that especially the hybrid systems, that many systems may not include the items you mentioned...
I have a few questions:
1) what 'power source' are you referring to?
2) What would be your criteria for creating a new Martial Arts system? or method?
I'll agree though, most of those points you mentioned are what create a new system, but that's only half...
Rhythm is important! But the temple of an Art itself is even more vital... Most if not all the Arts in some way, shape, or form share a common rhythm.... Also you have to look at each art as a leaf off of a tree, they all (no matter where or what they come from) all evolve from the basic same roots.
I'd also add that not every system has a 'rhythm'. If your talking specific defense, not every system has one!
When I see such stuff I'm totally not surprised most people don't manage to develop their own styles even when they try...
Well sorry but you guys seem to have no clue about developing MA.
- Telling me "it is not as easy as you think!" over and over again while you have no idea what I think nor what my level and skills are.
- Making weird lists with points like "1: What is the power source your art uses?
2: What is the primary angle used?
3: How is your art classed (striking, grappling, generalist)?"
I think you confuse developing a MA with creating a super powered cartoon hero.
Please take a look at the things you plan to write before you actually do so, you are not doing anyone a favor with this fantasy stuff.
I will post a link once I got the first video done but I won't reply anymore since this topic has turned into some sort of hocus-pocus direction.
Hmm. Okay, I'll be blunter.
The mother of invention is not desire, it's necessity. And the way you're approaching this is far from the way a martial art is created. By simply choosing something that you like (wind, storms), and trying to force that into a martial concept, you have completely missed the point of how such things actually work. You are trying to apply conscious mind approaches (which includes ideas of logic and common sense) to the idea of creating a martial art, where they have really little to no place at all. Your brain "constantly analyzing things" is the opposite of what would be required.
When it comes to your philosophy, "the storm" is not a philosophy. It's an abstract concept to which you are applying your values. As for your filter, the question would be how your filter is able to differentiate what is good or not. The other thing, of course, is that if this is your concept, how could anyone else even begin to add anything to your ideas?
I get that you like storms, but that's really not enough for creating a martial art. But to give you some ideas, here's a list of questions for you to answer. Honestly, if you can't then there is no martial art there.
1: What is the power source your art uses?
2: What is the primary angle used?
3: How is your art classed (striking, grappling, generalist)?
4: What is the environment your art is designed for?
5: What weaponry concepts are in your art, if any?
6: What is the primary rhythm, or what are the primary rhythms of your art?
7: What are the main postures of your art, and how do they reflect the primary strategies of your art?
8: What are the primary tactics of your art, as well as the primary strategy?
That should be enough for now.
Well sorry but you guys seem to have no clue about developing MA.
- Telling me "it is not as easy as you think!" over and over again while you have no idea what I think nor what my level and skills are.
- Making weird lists with points like "1: What is the power source your art uses?
2: What is the primary angle used?
3: How is your art classed (striking, grappling, generalist)?"
I think you confuse developing a MA with creating a super powered cartoon hero.
Please take a look at the things you plan to write before you actually do so, you are not doing anyone a favor with this fantasy stuff.
I will post a link once I got the first video done but I won't reply anymore since this topic has turned into some sort of hocus-pocus direction.
Well sorry but you guys seem to have no clue about developing MA.
- Telling me "it is not as easy as you think!" over and over again while you have no idea what I think nor what my level and skills are.
- Making weird lists with points like "1: What is the power source your art uses?
2: What is the primary angle used?
3: How is your art classed (striking, grappling, generalist)?"
I think you confuse developing a MA with creating a super powered cartoon hero.
Please take a look at the things you plan to write before you actually do so, you are not doing anyone a favor with this fantasy stuff.
I will post a link once I got the first video done but I won't reply anymore since this topic has turned into some sort of hocus-pocus direction.
They're pretty legitimate questions.Well sorry but you guys seem to have no clue about developing MA.
- Telling me "it is not as easy as you think!" over and over again while you have no idea what I think nor what my level and skills are.
- Making weird lists with points like "1: What is the power source your art uses?
2: What is the primary angle used?
3: How is your art classed (striking, grappling, generalist)?"
I think you confuse developing a MA with creating a super powered cartoon hero.
Please take a look at the things you plan to write before you actually do so, you are not doing anyone a favor with this fantasy stuff.
I will post a link once I got the first video done but I won't reply anymore since this topic has turned into some sort of hocus-pocus direction.