Everyone knows what each block, kick or punch is for doing their poomse.
I wonder if that's really the case...
I for sure have plenty of questions about the realistic bunkai for the hyungs I know. In some cases I some pretty good ideas, based on what look like effective techs that have been proposed for karate kata subcomponents later recycled into TKD forms. In other cases I've done some experimenting on my own, in accordance with various rules for bunkai that people like Abernethy, Kane & Wilder, and Burgar have proposed for kata and which people like Simon O'Neil and Stuart Anslow have developed in detail in their extensions of those rules to TKD hyungs. But I am still in the dark about many aspects of hyung interpretation.
For example, typically a hyung can be decomposed into four or five subsequences, each of which depicts a `complete' fight scenario, from the attacker's original assault to a finishing strike from the defender, where on the best interpretation, all of the assailant's moves are completely forced, and where the movements in the hyung correspond to a
sequence of actions—combat moves—by the defender. But not always: in some cases, movement A followed by movement B isn't optimally interpreted as "do move A' followed by move B' " (where A' is the combat app of movement A and B' the app of movement B), but rather, "at this point do move A', or, if you can't do that, do move B' ". In other words, the sequence in the hyung represents two alternative `menu choices', with the second maybe as backup if the first fails (Iain Abernethy gives a nice example of this for some Pinan Shodan movements which are incorporated, move for move, at the beginning of Palgwe Sa-Jang). So a sequences of move A-B-C-D might actually correspond to a sequence of combat movements
(i) A' - B' - C' - D'
while moves W - X - Y - Z might correspond to something like (ii) (please just pretend the dots aren't there, I can't get the spacing to come out right in the output if they're not in there):
(ii)
............X'
........../....\
.......W'.....Z'
..........\..../
............Y'
where you might follow up W' with
either X', or, if that's not possible, with Y'—kind of the way the dictionary lists alternative definitions in sequence, with the most common meanings for a word ordered first, then the less common, and so on—and then a common finish Z' in both scenarios. A third possibility is (iii) (ditto about the dots):
(iii)
............X' — Z'
.........../
.......W'
...........\
............Y' — Z"
where Z' corresponds to an effective followup move, based on the movement Z, if you opted for X', and Z" corresponds to an effective followup move, again based on the movement Z, if you opted for Y'.
How is the MAist trying to figure out the combat apps concealed/encoded within the kata/hyungs supposed to know whether, for some series of four moves, we are supposed to interpret them like (i), on the one hand, or (ii), on the other hand, or (iii) on the third hand? This is what I think of as the `parsing problem' for MA pattern analysis. Sometimes it might be the case that
all of (i)-(iii) yield viable interpretations. But in other cases that might not be the case. The old method of trial and error is always available, but that leaves you thrashing around experimenting with alternative interpretations that might simply not work, or might work
if a certain `hidden move', commonly understood among experienced fighters to always be an option, were applied (e.g., slapping a punch to one side to the other side so the assailant's punching arm becomes vulnerable to a tech via hitike, etc.), or might work if you completely rethought the interpretations of one of the earlier (or later) movements should be.
I don't know about anyone else, but I am still a beginner at this sort of analysis, and I can see that it's going to take me a long time to get good at it.
I was wondering if anyone has ever done a poomse using others to actually attack at the different attack points of the poomse. Don't know if I'm getting my point across or not. I want to perform my poomse with another person/s attacking when they attack in the form. And does anyone know how many attackers in each form. (palgues or taegueks)
I've never yet performed or watched a poomsae which looked like it had the faintest chance against multiple attackers carried out literally. I've always believed that those defense/counterattack sequences to one side, then the other, or in front then turning to face the rear, are either `mirrors' of the movement showing how the fighting apps can be applied to a single attack scenario coming in to either side, or are parts of longer app interpretations in which the turn corresponds to a throw (there are some nice examples of this in the kichos, in Palgwe Sam-Jang and so on). In all cases, the app is based on the idea that you're fighting a single assailant who has accosted you face-to-face. If you have even
one attacker who aims a kick to your groin instead of the `middle lunge punch' that the `official' interpretation of the hyung assumes you'll be defending against, it's gonna be lights out for you. And if there are
two attackers, and you practice as though one throws an attack, then stands frozen still while you `block' it and advance in a front stance to punch him, while the second opponent waits dutifully behind you till you've decked his mate in the (undefended???) solar plexus and only then comes into action (which you realize is under way, maybe by telepathy, and so turn to counter as per the literal interpretation of the hyung)... you're going to very dead very quickly!
The current group of bleeding-edge kata analysts for the Okinawan/Japanese karate styles are pretty much in universal agreement that the kata were never intended to be instructions on fighting multiple opponents. And those kata are the
source of the moves in TKD hyungs, even in the ITF patterns currently attributed (for the most part) to Gen. Choi. So I just don't see that trying to force them to be instructions for handling multiple attackers will yield practical applications.