just something i wrote up when i was bored , probably half wrong as i have only been doin muay thai for a few months this is the stuff that i learned:
Muay Thai
Stance
Orthodox (left foot forward)
Southpaw (right foot forward)
Techniques (offensive and defensive)
Punches (medium/short range)
Straight Jab
Rear straight punch (after jab)
Leading straight punch (after rear punch)
Rear hook (after jab)
Lead hook (after jab)
Lead uppercut
Rear uppercut (after jab or lead uppercut)
Kicks (medium/long range)
read roundhouse/Thai kick
lead round/Thai kick (after skip or switch)
Lead Push kick/teep/horse kick
Rear push kick/teep/horse kick
Knees (close range)
Rear long knee
Lead long knee (after skip or switch)
Rear Round/side/monkey knee
Flying knee
Flying knee (switch legs in mid air)
Elbows ( very close range)
Lead Round/side elbow
Rear round/side elbow
Lead downward elbow
Rear downward elbow
Lead upward elbow
Rear upward elbow
Clinch (grapple)
Swing/shove/turn using leg at pendulum
Skip knees
Monkey/round/side knees
Long knees
Side skip knees
Elbows
Grapple defences (non technical names)
Getting into your opponents clinch (reversing the clinch)
Leg into opponents stomach (defence against knees)
Pushing opponents arm over (getting out of clinch/counter with elbow to head
Defence/counter against punches
Straight punch/jab - push elbow sideways , knee to stomach or chest
Straight punch/jab - push elbow sideways , punch to head
Straight punch/jab - catch/jam the fist
Hook - guard side of head
Defence/counters against kicks
Teep - catch heel , kick back of knee (trip)
Teep - catch heel , downward elbow to knee
Round/Thai kick - block with bottom 2 ribs (turn body)
Low Thai/round kick - shin block
dodges
Bob (head movement)
Slip
Principles of techniques and movements
punches
Guard should always be kept up
Jab (lead)
Quick , sharp , fast recoil
Disrupts rhythm , can follow though with another punch
Lack of power
straight punch (lead or rear)
Arm reaches almost fully straight when you hit target
Follows after jab
Rear punch without a jab before it is hard to land and easily seen coming
Lead punch follows after rear punch
Hook (lead or rear)
Arm is bent 90 degrees
Whole body should move/be put into it
Follows after jab
Uppercut (lead or rear)
Arm is bent
Rear uppercut follows from jab or lead uppercut
Lead uppercut follows from nothing
kicks
Roundhouse/Thai kick (lead or rear)
Very powerful
Whole body should be put into it
Medium (shin makes contact) range
Long (instep makes contact) range
Rear comes from skip or step
Push kick/teep/horse kick (lead or rear)
Lead teep is good for defence and attack especially when on the ropes
Good for getting out of bad situations
Knees
long knee (lead or rear)
Whole body should be used
Foot on floor should rise up as much as possible for more power and height
Short range
Powerful
Switch/skip or step for rear knee , skip is harder to do but more powerful
Round/side/monkey knee (lead or rear)
Round/inward strike
Easily done
Leaves groin open
Flying knee
Gains height
Flying knee (switch legs in mid air)
Good for a surprise attack
elbows
Very short range
Good for catching opponent when he/she goes in for short range attacks
Round/side elbow (lead or rear)
Fast and powerful
Rear doesnÂ’t need to come from jab
downward elbow (lead or rear)
Leaves body open
Get opponent on top of nose/head
upward elbow lead or rear)
Aimed at bottom of law
hope you enjoyed
any coments , help , feedback or suggestions apreciated
chris
Muay Thai
Stance
Orthodox (left foot forward)
Southpaw (right foot forward)
Techniques (offensive and defensive)
Punches (medium/short range)
Straight Jab
Rear straight punch (after jab)
Leading straight punch (after rear punch)
Rear hook (after jab)
Lead hook (after jab)
Lead uppercut
Rear uppercut (after jab or lead uppercut)
Kicks (medium/long range)
read roundhouse/Thai kick
lead round/Thai kick (after skip or switch)
Lead Push kick/teep/horse kick
Rear push kick/teep/horse kick
Knees (close range)
Rear long knee
Lead long knee (after skip or switch)
Rear Round/side/monkey knee
Flying knee
Flying knee (switch legs in mid air)
Elbows ( very close range)
Lead Round/side elbow
Rear round/side elbow
Lead downward elbow
Rear downward elbow
Lead upward elbow
Rear upward elbow
Clinch (grapple)
Swing/shove/turn using leg at pendulum
Skip knees
Monkey/round/side knees
Long knees
Side skip knees
Elbows
Grapple defences (non technical names)
Getting into your opponents clinch (reversing the clinch)
Leg into opponents stomach (defence against knees)
Pushing opponents arm over (getting out of clinch/counter with elbow to head
Defence/counter against punches
Straight punch/jab - push elbow sideways , knee to stomach or chest
Straight punch/jab - push elbow sideways , punch to head
Straight punch/jab - catch/jam the fist
Hook - guard side of head
Defence/counters against kicks
Teep - catch heel , kick back of knee (trip)
Teep - catch heel , downward elbow to knee
Round/Thai kick - block with bottom 2 ribs (turn body)
Low Thai/round kick - shin block
dodges
Bob (head movement)
Slip
Principles of techniques and movements
punches
Guard should always be kept up
Jab (lead)
Quick , sharp , fast recoil
Disrupts rhythm , can follow though with another punch
Lack of power
straight punch (lead or rear)
Arm reaches almost fully straight when you hit target
Follows after jab
Rear punch without a jab before it is hard to land and easily seen coming
Lead punch follows after rear punch
Hook (lead or rear)
Arm is bent 90 degrees
Whole body should move/be put into it
Follows after jab
Uppercut (lead or rear)
Arm is bent
Rear uppercut follows from jab or lead uppercut
Lead uppercut follows from nothing
kicks
Roundhouse/Thai kick (lead or rear)
Very powerful
Whole body should be put into it
Medium (shin makes contact) range
Long (instep makes contact) range
Rear comes from skip or step
Push kick/teep/horse kick (lead or rear)
Lead teep is good for defence and attack especially when on the ropes
Good for getting out of bad situations
Knees
long knee (lead or rear)
Whole body should be used
Foot on floor should rise up as much as possible for more power and height
Short range
Powerful
Switch/skip or step for rear knee , skip is harder to do but more powerful
Round/side/monkey knee (lead or rear)
Round/inward strike
Easily done
Leaves groin open
Flying knee
Gains height
Flying knee (switch legs in mid air)
Good for a surprise attack
elbows
Very short range
Good for catching opponent when he/she goes in for short range attacks
Round/side elbow (lead or rear)
Fast and powerful
Rear doesnÂ’t need to come from jab
downward elbow (lead or rear)
Leaves body open
Get opponent on top of nose/head
upward elbow lead or rear)
Aimed at bottom of law
hope you enjoyed
any coments , help , feedback or suggestions apreciated
chris