Chris Parker
Grandmaster
Hi Franco,
I'm the one you're quoting, by the way, so we'll get any confusion about that out of the way first. On to your points:
I'm the one you're quoting, by the way, so we'll get any confusion about that out of the way first. On to your points:
[/quote]1: A "sparring" match is against a similarly trained opponent (or at least trained in a similar style/method), and as such is no real indication of effectiveness of technique against anyone but someone trained in the same methodology as yourself, and usually under restrictive rules.
And who sets these rules of matching skill levels? Your school may, but not mine, so please don't place the limitations of your training as a comparison, cuz they're not even close.
The "rules" are often dictated by the system and it's Instructors, but can also include implied rules as well. And, if you haven't noticed by each of my posts here, I do not indulge in sparring as described here, but the majority of "mainstream" arts do (and those I have been involved in in the past as well, just so we're sure). These implied rules include single opponents, referees, only certain tools being utilised (hands and feet, but no takedowns; throws, chokes and grappling with no striking; each different range, but no weapons and a time limit). These are only examples, and each may be included or not, or variations thereof. As we have established that this is the form of sparring accepted as the pmise of this thread, if you are not indulging in competitive-type sparring, then I would say you come down on the side of sparring not being essential. But that's just my interpretation.
2:Well, this can be done in any number of ways. And it isn't covered at all in no-contact sparring, so while I thoroughly agree with you that it is a vital (and often under-emphasised) aspect of martial art training to be able to take a hit as well as deliver one, you cannot take sparring as the way to find out. There are just too many other methods which can be used as drills in a much more effective way, and there are too many variants on the concept of sparring that do not include contact for it to be particularly viable here.
OK, I can see your view, but for the benefit of others, explain to me and the others who are reading this, the "other" methods of how one is to measure whether or nor not you can take the hits. Do we stand still and see how hard a shot we can take?
Sure. Geoff Thompson's Animal Day training is probably a very good example. Putting on protective armour, and training techniques that way is also quite good. We have often put on head gear, been hit very solidly in the head (more than enough to rattle you), then had to immediately hit a target, or defend against an incoming attacker. There are more, but these should suffice for now, I think.
3: As for who runs out of gas first, this is absolutely essential... for a competition. If you are training for survival, most fights last 3 to 10 seconds, so endurance isn't so much of an issue. However, the ability to handle the adrenaline dump and it's after-effects is vital.
So you can fully predict that a street confrontation will last you 3 to 10 seconds? If we all had the gift of determining/guessing how long a confrontation will last, wouldn't we all train towards acheiving that? Sorry but thats a limitation. I do however agree that controlling the adrenalin dump is important.
Check out the stats. Check with any RBSD group or trainer. This is, statistically, the length of time for most fights. Oh, and for the record, you may notice that I use the qualifier "most" fights. I by no means can predict any chaotic situation with perfect clarity, but I can look at the evidence and use it to best tailor my training and the training of my students for their (and my) needs. And that is not competition. This is not MMA. And as for it being a limitation, I always advise our students to get to a gym, aerobic and anaerobic fitness is not to be underestimated. But the reality is that a "typical" fight simply won't last for minutes, it'll just feel like it.
So, in essence (once again), it depends entirely on why you are training, how you train in your system, and how you art your art define "sparring". And finally, if anyone feels that the traditional Japanese form of free-form training (randori) is less scary than the more competitive versions of sparring, I invite you to recognise that the traditional is far closer to a fight in that there is an attacker who is commited to attacking when the defender doesn't know hwo they are coming at them, and the defender is responding in ways the attacker doesn't know to prepare for. As in most fights, there is an attacker and a defender, as opposed to sparring in which there are 2 aggressors (which is not actually realistic at all).
OK my friend, this is something we agree upon. Part of our training is what we call D/A Sparring (Defender'Aggressor Sparring) which is basically learning to react against the sucker punch/direct attack. This where the elements of what we were talking about comes in to play. This is what separates "sparring' from "reactive defenses". The prior (sparring) helps to develope skill sets such as the jab, combos and the ability to take a hit. DA works on the more immediate apps. Kinda see the diff?
Yeah, I see that you are finding a difference. And I'm glad that you are getting results out of your version of sparring. But for the main, and the most common interpretation of the term sparring, I feel my comments stand. Anyone who differs is more than welcome to ask any questions, I always prefer a lively debate. So my thanks to you for helping me clarify my position.