This is what happens when long fist doesn't take the angle

JowGaWolf

Sr. Grandmaster
MT Mentor
@Tony Dismukes Today I feel "martial arts smart." I didn't have to get hurt to learn the lesson that this guy learned. The guy throwing the long looping punches are MMA long punches minus the key components of the techniques Long Fist

Here's why he failed.
1. He did not utilize a clearing hand. The job of the clearing hand it to remove the incoming punches out of the way so that the big looping punch will land. Clearing hands also work as Attacks and feeds the body sensory information that helps me to determine if throwing that looping punch is a good idea.

2. Did not take the 45 degree angle. As result his opponent's vision is tracking the punches instead of the body. If you notice his body doesn't move off the centerline.

3. Wrong stance for long fist techniques. Punches throw him off balance.

4. Wrong stance level for the type of long fist punches he's doing.

5. Tries to wind mill his way through. The long punches are more like scalpels they don't try to bash through. They have to be used in very targeted manner because of the gaps.

6. No covering hand.

7. No entry punch

8. When doing the long fist techniques there is always an opportunity to kick

If anyone can fail at long fist striking technqiues then it would look like the guy on the left. He did everything wrong even for MMA long punches


I'm just glad I didn't have to learn this guys mistakes outside of light sparring. These guys remind me of Kimbo Slice when he was doing backyard boxing. These guys look tough but put them in a ring with a professional fighter and I think skill difference would really show. But at their skill level some of them landed some really good shots.
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At 1.28 - 1.32 is my favor head lock take down during a fist flying situation. It turns a striking game into a grappling game quickly. It further proves that if you can wrap your opponent's arm/arms, and disable your opponent's punching ability, you will have advantage.
 
At 1.28 - 1.32 is my favor head lock take down during a fist flying situation. It turns a striking game into a grappling game quickly. It further proves that if you can wrap your opponent's arm/arms, and disable your opponent's punching ability, you will have advantage.
That's a good example of what I was saying about fighting backwards and how that forward movement can be a disadvantage. The best thing that I like about moving backwards is that my opponent comes to me, and I don't have to worry about an entering strategy. When I have to go to my opponent it makes me feel like I have to do real work. lol.
 
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