This is what happens when long fist doesn't take the angle

JowGaWolf

Sr. Grandmaster
MT Mentor
@Tony Dismukes Today I feel "martial arts smart." I didn't have to get hurt to learn the lesson that this guy learned. The guy throwing the long looping punches are MMA long punches minus the key components of the techniques Long Fist

Here's why he failed.
1. He did not utilize a clearing hand. The job of the clearing hand it to remove the incoming punches out of the way so that the big looping punch will land. Clearing hands also work as Attacks and feeds the body sensory information that helps me to determine if throwing that looping punch is a good idea.

2. Did not take the 45 degree angle. As result his opponent's vision is tracking the punches instead of the body. If you notice his body doesn't move off the centerline.

3. Wrong stance for long fist techniques. Punches throw him off balance.

4. Wrong stance level for the type of long fist punches he's doing.

5. Tries to wind mill his way through. The long punches are more like scalpels they don't try to bash through. They have to be used in very targeted manner because of the gaps.

6. No covering hand.

7. No entry punch

8. When doing the long fist techniques there is always an opportunity to kick

If anyone can fail at long fist striking technqiues then it would look like the guy on the left. He did everything wrong even for MMA long punches


I'm just glad I didn't have to learn this guys mistakes outside of light sparring. These guys remind me of Kimbo Slice when he was doing backyard boxing. These guys look tough but put them in a ring with a professional fighter and I think skill difference would really show. But at their skill level some of them landed some really good shots.
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At 1.28 - 1.32 is my favor head lock take down during a fist flying situation. It turns a striking game into a grappling game quickly. It further proves that if you can wrap your opponent's arm/arms, and disable your opponent's punching ability, you will have advantage.
 
At 1.28 - 1.32 is my favor head lock take down during a fist flying situation. It turns a striking game into a grappling game quickly. It further proves that if you can wrap your opponent's arm/arms, and disable your opponent's punching ability, you will have advantage.
That's a good example of what I was saying about fighting backwards and how that forward movement can be a disadvantage. The best thing that I like about moving backwards is that my opponent comes to me, and I don't have to worry about an entering strategy. When I have to go to my opponent it makes me feel like I have to do real work. lol.
 
At 1.28 - 1.32 is my favor head lock take down during a fist flying situation. It turns a striking game into a grappling game quickly. It further proves that if you can wrap your opponent's arm/arms, and disable your opponent's punching ability, you will have advantage.
It’s neither a head lock nor arm wrap. It’s a rollback, shuffle to underhook. The grappler…

1. controls the lead hand while shuffling back, extends the opponent while avoiding their overhand.
2. steps back at an angle with lead foot and gets an underhook.
3. turns and blends with opponent’s force throwing him with Hane goshi.

 
Yeah, in order to make those sort of long looping punches work well, angular footwork is essential. A great example of someone who does this well in MMA is Dominick Cruz. Check out the highlights in this video:

 
It’s neither a head lock nor arm wrap. It’s a rollback, shuffle to underhook. The grappler…

1. controls the lead hand while shuffling back, extends the opponent while avoiding their overhand.
2. steps back at an angle with lead foot and gets an underhook.
3. turns and blends with opponent’s force throwing him with Hane goshi.

You are right. It's under hook. I miss that.
 
I always like how this sets up. That left hand is already in the shipping bin and on it's way. Some MMA fighters throw the big overhand punches from the top but in CMA Long Fist systems they like drop the fist that is going to loop.

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Even in the forms you can see how the drop happens before the strike.

I wonder how much it will throw someone off if they understand Dropping Hands = Open Opponent and not know Dropping Hands = Incoming Strike. I wish I could spar with some of the guys at the gym to test their reaction when I drop my hand into striking position but don't throw the strike. I would be curious to see if their eyes become hyper-focused on the opening to the point of where they get tunnel vision.

I always wonder if it's the dropping of the arm or the pulling back of the other arm or both that allows the strike to land like this. Ive been hit by Jabs like this but it's only because I'm in a position where I can't tell if the jab is moving forward or not until it's too late. But with circular punch there is more movement in the arms and it just doesn't seem to register.
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Normally the lower standce catches the eyes and distracts the vision from the punch, but in the screenshot above something else is going on. The only other thing I can think of is how people are taught where to look when fighting. Some says eyes, some say chest. I wonder if I could exploit my opponent's training simply by asking "Where do you look when defending?" or "Where should I look where defending? I wonder if I can throw strikes in the blind spot more frequently just by knowing that little bit of information.

I also wonder if techniques can be grouped based on where my opponent is trained to look. Are there a set of martial arts techniques that work better when the opponent is looking at my eyes and then another set that works better when they are watching my hands, or when they focus on my torso.

If I have a High Guard and drop my hand do they notice that I drop my hand or do they only see that my hand is not by my face. Seems like it's time for some "Fight Science Experiements."
 
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