futsaowingchun
Black Belt
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I used to like this drill. Many things can be done with it. I learned it not as paak then punch in two timings, but for paak-sau to become a cutting punch directly in one beat, as shown in the video below, which is good. People train it for timing when to enter on a straight punch.
The problem with this drill is that it trains you to retract from an attack that is also retracting, which is detrimental to your development of lat sau jik chung, especially at beginner stages where this drill is often introduced. I have learned to discard this drilling format.
Here's kind of what I was talking about with the progressions. But you see, when it comes to distanced punching there's hesitation and hand-chasing because that's basically what the drill does. I think this is taking a basic hand-eye coordination drill too far.
So which sounds like a more realistic scenario?.....working against an opponent coming at you with a combination of punches, or working against an opponent standing very close, already in contact, and rolling with you?
Trick question? Neither of these forms of drilling are scenario training...
In the paak-sau drill there is no "opponent coming at you with a combination of punches". There is a partner standing in YJKYM feeding you basic chain punches. And pun-sau is not "working against an opponent". It's working with a partner and is not about realistic fighting because it's not fighting at all.
Realism comes into training after developmental drills are solid enough and shouldn't involve any preset 1:1 actions and responses, by definition.
Trick question? Neither of these forms of drilling are scenario training...
In the paak-sau drill there is no "opponent coming at you with a combination of punches". There is a partner standing in YJKYM feeding you basic chain punches. And pun-sau is not "working against an opponent". It's working with a partner and is not about realistic fighting because it's not fighting at all.
Realism comes into training after developmental drills are solid enough and shouldn't involve any preset 1:1 actions and responses, by definition.