Sparring against a TKD guy.

Hit his legs? I am sure he will get tired of being hit and then become unstuck with his one method of attack.
That's called metal -> wood. When you walk in the woods and a tree brench is in your way, chop it down.

Let your opponent's kick to meet your elbow joint by using one hand to block his kick and then drop your elbow into his instep. I had used my roundhouse kick to hit on my opponent's elbow joint. It hurt my leg a lot. For a short time, I can't use that leg to kick.
 
Last edited:
There are other options to negate the TKD kickers strategy. For example, most TKD people can only fire one kick at one time. And even then, they oft require a reset. TKD will oft lead with 3 types of kicks; front kick, round house kick, or side kick. For one you can always tell when they are about to attack, they practically launch themselves forward.

Secondly, knowing they are going to kick, watch their knees. Few do the style of TKD which echoes Shotokan and Okinawa-te where every kick is raised knee level, then launched. Based on the angle of their knee, if its angle its round house, if its straight without their backfeet moving, it will be a front kick. If their backfood begins to pivot, it is a side kick.

The front kick and sidekick are fairly easy to parry and turn, but only the sidekick is easy to catch. While I've been practicing tkd for nearly 2 decades, I have only been wing chun for about a year, and my terminology is woefully under prepared.

As the front kick is extended, lean back just out of reach. Remember, they are aiming for where you were when they launched the kick, altering it to strike to a different place where you are usually deadens their kick considerably. For TKD youll prolly need to take a step back to actually avoid the kick. But one its extended you can either easily bring the hand down to either parry it away (careful of your nugs if you do this) or more preferably rotate your arm so the blade of the hand catches and is wedged by the ankle, then raise. You can do this by opening your hand horizontal right beneath where the level is they are aiming for, from there rotate the arm. If they kick with the left, block with your right with your arm rotating clockwise. If they kick with their left left leg rotate your arm counter clock-wise. He will be dropped on his ***, or at least be forced to hop backwards.

Blocking a side kick is similar, either step back and swoop catch and use the bottom of your fist just above their ankle (just unde middle of shin) and strike using your bottommost nuckle. If you want to be nice, just use the cushioned part of your hand.

The round house you will probably need to turn basically 90 degree following the arc of their kick. For one, this will dead the kick when or if it does reach you, but it also will allow you to use basic wing chun to deflect (just dont try to control the leg after blocking it, some tkd practitioners have the hip strength to pump kicks endlessly) pretend their legs are like big arms, which are being powered through the crushing energy of their body mass following the kicks.

Remember, TKD people have to unroot themself everytime they kick, whereas wing chun remains rooted. Granted to effectively strike, you will need to be with range, but the moment you are at the range or closer of the knee of the TKD person, they will be unable to kick effectively. Additionally, kicks are not unheard of in Wing Chun. If you place your right food on the hip, right between leg and waist, the TKD practitioner will be unable to kick.

All you need do then is close the distance, bending your knee and keeping pressure on the hip, and while he's worried getting your foot off, wait on him.
 
There are other options to negate the TKD kickers strategy. For example, most TKD people can only fire one kick at one time.

Incorrect. Most of us can launch fast and effective combinations of kicks from almost any angle.

And even then, they oft require a reset.

Again, not in my experience. We train to be able to initiate kicks from every conceivable starting angle / position.
For one you can always tell when they are about to attack, they practically launch themselves forward.

A good TKD guy doesn't telegraph and uses tactics to trap and counter, or to disguise the forward motion required to bridge distance. You'll always have a hard time seeing the attack coming, and it to expect it to come straight from a forward launch movement is simplistic to say the least.
Secondly, knowing they are going to kick, watch their knees. Few do the style of TKD which echoes Shotokan and Okinawa-te where every kick is raised knee level, then launched. Based on the angle of their knee, if its angle its round house, if its straight without their backfeet moving, it will be a front kick. If their backfood begins to pivot, it is a side kick.

This may be true for the variants of TKD you have had contact with, but it's certainly not true for KKW TKD. It is a principle of the art that kick chambers must look similar, i.e. front kick, side kick, turning kick and axe kick all have a straight raised knee chamber, while reverse turning kick, back kick and back stepped turning kick all have a matching chamber motion with the kicking foot passing close to the standing leg. Watching the knee for clues will gain you nothing apart from a kick in the chops. With experience you can read more from the shoulders and hips motion relative to each other, but it's not something that will come easily to practitioners outside of TKD.
The front kick and sidekick are fairly easy to parry and turn, but only the sidekick is easy to catch.

They are both pretty easy to scoop catch, particularly if the rechamber and set down is slower than it should be.
As the front kick is extended, lean back just out of reach. Remember, they are aiming for where you were when they launched the kick, altering it to strike to a different place where you are usually deadens their kick considerably.

If you lean out of range of a front kick, it's likely to be converted to an axe or similar, which is easy to redirect.
For TKD youll prolly need to take a step back to actually avoid the kick. But one its extended you can either easily bring the hand down to either parry it away (careful of your nugs if you do this) or more preferably rotate your arm so the blade of the hand catches and is wedged by the ankle, then raise. You can do this by opening your hand horizontal right beneath where the level is they are aiming for, from there rotate the arm. If they kick with the left, block with your right with your arm rotating clockwise. If they kick with their left left leg rotate your arm counter clock-wise. He will be dropped on his ***, or at least be forced to hop backwards.

If you try to parry, block, or catch a good full contact kicker's kick at the ankle or foot, you are going home with at least a very bad bruise, and quite a high probability of a break. You need to move inside range to block and catch. This also puts you in the areas where the body part you are trying to block or catch is moving slower. You also need to acknowledge the other leg, which is liable to be heading for your face after the catch.
Blocking a side kick is similar, either step back and swoop catch and use the bottom of your fist just above their ankle (just unde middle of shin) and strike using your bottommost nuckle. If you want to be nice, just use the cushioned part of your hand.

Again, you need to acknowledge the other leg, which is likely to come steaming towards your face with a big back kick, using the caught leg as reaction force. I'd pretty much recommend not catching an experienced TKDer's leg. These people kick for a living. If you think they don't have an answer for leg captures, you're fooling yourself.
The round house you will probably need to turn basically 90 degree following the arc of their kick. For one, this will dead the kick when or if it does reach you, but it also will allow you to use basic wing chun to deflect (just dont try to control the leg after blocking it, some tkd practitioners have the hip strength to pump kicks endlessly) pretend their legs are like big arms, which are being powered through the crushing energy of their body mass following the kicks.

Again, if you block at the knee, then 'pumped' kicks are not a problem. The other leg, however, is, as are the hands.
Remember, TKD people have to unroot themself everytime they kick, whereas wing chun remains rooted. Granted to effectively strike, you will need to be with range, but the moment you are at the range or closer of the knee of the TKD person, they will be unable to kick effectively.

Not true. Never heard of bada chagi? The counter kick? Roundhouses, back kick, heel kicks, etc. In fact, some of the most devastating TKD kicks for full contact are thrown from this range. Make sure you're wearing protection if you are going to try this.
Additionally, kicks are not unheard of in Wing Chun. If you place your right food on the hip, right between leg and waist, the TKD practitioner will be unable to kick.

Not true. Again, we train kicking every day. If you think we have no answer to this, you're fooling yourself. Hip switches, elbow to knee attacks, clearing crescent kicks, leg grabs and sweeps, and back kicks are all likely. With a leg in the air, you will not have time to adjust and will be a sitting duck. Good luck with that.
All you need do then is close the distance, bending your knee and keeping pressure on the hip, and while he's worried getting your foot off, wait on him.

And a nice sweeping low block and counter front kick or stance switch back kick will see you on your ***. Again, good luck with that.

Honestly, there's very little advice in here that I could recommend, even to a TKDer against a TKDer. A Wing Chunner trying these tactics would be playing the TKDer's game, and would not profit. Better strategy would be to force the TKDer to play the WC game.
 
There are other options to negate the TKD kickers strategy. For example, most TKD people can only fire one kick at one time. And even then, they oft require a reset. TKD will oft lead with 3 types of kicks; front kick, round house kick, or side kick. For one you can always tell when they are about to attack, they practically launch themselves forward.

Secondly, knowing they are going to kick, watch their knees. Few do the style of TKD which echoes Shotokan and Okinawa-te where every kick is raised knee level, then launched. Based on the angle of their knee, if its angle its round house, if its straight without their backfeet moving, it will be a front kick. If their backfood begins to pivot, it is a side kick.

The front kick and sidekick are fairly easy to parry and turn, but only the sidekick is easy to catch. While I've been practicing tkd for nearly 2 decades, I have only been wing chun for about a year, and my terminology is woefully under prepared.

As the front kick is extended, lean back just out of reach. Remember, they are aiming for where you were when they launched the kick, altering it to strike to a different place where you are usually deadens their kick considerably. For TKD youll prolly need to take a step back to actually avoid the kick. But one its extended you can either easily bring the hand down to either parry it away (careful of your nugs if you do this) or more preferably rotate your arm so the blade of the hand catches and is wedged by the ankle, then raise. You can do this by opening your hand horizontal right beneath where the level is they are aiming for, from there rotate the arm. If they kick with the left, block with your right with your arm rotating clockwise. If they kick with their left left leg rotate your arm counter clock-wise. He will be dropped on his ***, or at least be forced to hop backwards.

Blocking a side kick is similar, either step back and swoop catch and use the bottom of your fist just above their ankle (just unde middle of shin) and strike using your bottommost nuckle. If you want to be nice, just use the cushioned part of your hand.

The round house you will probably need to turn basically 90 degree following the arc of their kick. For one, this will dead the kick when or if it does reach you, but it also will allow you to use basic wing chun to deflect (just dont try to control the leg after blocking it, some tkd practitioners have the hip strength to pump kicks endlessly) pretend their legs are like big arms, which are being powered through the crushing energy of their body mass following the kicks.

Remember, TKD people have to unroot themself everytime they kick, whereas wing chun remains rooted. Granted to effectively strike, you will need to be with range, but the moment you are at the range or closer of the knee of the TKD person, they will be unable to kick effectively. Additionally, kicks are not unheard of in Wing Chun. If you place your right food on the hip, right between leg and waist, the TKD practitioner will be unable to kick.

All you need do then is close the distance, bending your knee and keeping pressure on the hip, and while he's worried getting your foot off, wait on him.

You never have sparred a real TKD guy have you
 
Back
Top