A 2007 study looked into the frequency and patterns of injury for athletes training and competing in the Taiwan National Wushu Competition. Despite the fact that Sanshou is a full-contact combat sport, the results don't seem too severe in contrast with MMA, which has an injury rate of 228.7 injuries per 1000 athlete exposures (so about a 23% risk of injury), versus Sanshou's meager 11.65%.
It seems that the vast majority of Sanshou injuries, at least in this study, occurred during training due to preventable circumstances (i.e. insufficient warm-up and lack of safety equipment), and the injury pattern indicates that only 6.72% of injuries were delivered to the head and neck, versus MMA where the head was the most common area of injury at an estimated range of 66.8%-78.0%.
This was the only study I could find pertaining to Sanshou injuries, so perhaps this is not the norm; I'm not familiar with Taiwan's competition and rules so it's hard for me to say. However, given that the only element Sanshou excludes from its rules that MMA does not is ground fighting (which, as a sport in itself, has a fairly low injury rate), it seems odd that the injuries would be so much lower.
Any thoughts as to why this might be?
It seems that the vast majority of Sanshou injuries, at least in this study, occurred during training due to preventable circumstances (i.e. insufficient warm-up and lack of safety equipment), and the injury pattern indicates that only 6.72% of injuries were delivered to the head and neck, versus MMA where the head was the most common area of injury at an estimated range of 66.8%-78.0%.
This was the only study I could find pertaining to Sanshou injuries, so perhaps this is not the norm; I'm not familiar with Taiwan's competition and rules so it's hard for me to say. However, given that the only element Sanshou excludes from its rules that MMA does not is ground fighting (which, as a sport in itself, has a fairly low injury rate), it seems odd that the injuries would be so much lower.
Any thoughts as to why this might be?