skribs
Grandmaster
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In my last thread, I said I knew how to make a simple martial art. Now I'm second-guessing myself. The rules for creating this art are:
I've come up with two possible approaches to this:
The funny thing is that either way, the way I've designed it is the complete opposite of every other art I've trained, and even most of the arts that I've looked into (but haven't trained).
- It must be as simple as possible. This means easy to learn, easy to teach, and nothing superfluous
- It must be as universally applicable as possible. There should be no need to add additional techniques to what is taught in the core of the art, and what is taught should cover the majority of the situations you find yourselves in
I've come up with two possible approaches to this:
- A few punches and a knee strike. Trained properly, in theory, you would dominate the standup, and be able to punch or knee anyone who is trying to close in to grapple. If they do manage to get close and clinch, you're kind of screwed, but the more you practice your timing, the harder it is to get close. This better satisfies the #1 rule above.
- A small handful of techniques and concepts for every situation. Punches, like above. A few kicks, a few throws, some basic grab escapes and ground escapes. This makes the art more universally applicable, but if you have 9 different things to train instead of 3-4, it makes it less simple. So this better satisfies rule #2 above.
The funny thing is that either way, the way I've designed it is the complete opposite of every other art I've trained, and even most of the arts that I've looked into (but haven't trained).