Flatlander
Grandmaster
The purpose of the feint is to deceive. One must be trying to draw the opponent either into a block or parry, or into a counter attack. Be sure to move while feinting, to take advantage of the ability to gain distance, and perhaps close the gap. Any feint that doesn't draw a reaction is a waste of time, and energy. One must force the opponent to move in order to be effective.
Consider:
-depth: quick, tight; penetrating, committed
-cadence: consistent, varied, matching, off beat
-range: close the gap, gain inside/outside advantage
-horizontal/vertical deceptions
The ususal perception is that feinting should be done prior to engagement, and presupposes that one has time to execute the feint in a period of non-action. Feinting can be included into any combination, as a way to "get around the block" and set up a trap, but to be done well, good sensitivity and balance are critical. Generally, feints can be well used as a setup for a change in cadence.
Consider:
-depth: quick, tight; penetrating, committed
-cadence: consistent, varied, matching, off beat
-range: close the gap, gain inside/outside advantage
-horizontal/vertical deceptions
The ususal perception is that feinting should be done prior to engagement, and presupposes that one has time to execute the feint in a period of non-action. Feinting can be included into any combination, as a way to "get around the block" and set up a trap, but to be done well, good sensitivity and balance are critical. Generally, feints can be well used as a setup for a change in cadence.