Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Good fight one thing I'd say is throw more punches mix up your combos your 2 best moments were the head kick you landed and the body kick both times were set up with punches. Majority of the time you threw just one or two kicks which didnt connect then you reset throw more throw 3-5 if you have to now I'm guilty of that myself I end up throwing one shot it's something I'm working to that's why I can see it.
Also with some of your kicks you hands are kind of flailing when you throw them.
But hey good job if you had 6 fights before of course you're not at your best so good job respect for posting it.
As mentioned, no Muppet flail when kicking. Also you don't keep your center when you kick. Your opponent did. Get off line, don't fight forward and back. Nice work otherwise.
I know this was a test but when you get a chance to, I would recommend that you increase the intensity level of your sparring. You'll need some good control to prevent knocking each others head off, but it's worth it.
I saw a lot of bad strikes that were thrown only because you 2 knew that the punches were coming in light. As a result both of you were doing strikes from the perspective that you weren't going to get hurt. When I watched the video there were tons of strikes that fell short and it looks like both of you were targeting each other's hands and not the body. You don't have to go hard core sparring but increase the intensity just a little if possible.
Overall you did a good job, and were a better 'sparrer' (from what I could tell in this short clip) than your opponent. My comments aren't going to portray that, just because I'm focusing on the negatives, but I thought you did well. With that noted:
What level of contact where you going for? Depending on the answer this advice might not be relevant, but if you committed to your strikes a lot more of them could have landed.
The only other thing that I would focus on (besides keeping your hands controlled which you know) is what Bill said regarding your footwork. Especially when you're going forward, you move very linearly, and when you retreat you only move to the side when he directs you. Try to focus on moving around and circling your opponents when you are attacking (or to switch from defending to attacking), and see what new opportunities you get from that.
I forgot to say. Good job with the sparring. I could tell right away that you felt more comfortable with sparring than your opponent. It's not because of the kick you landed to his head. I could tell he was uneasy by the way he was moving. His movements didn't have the same confidence that your movements had. I could be wrong but you looked like you were more comfortable than he was. Good job
Not to mention, a hard kick can break your arm. Get closer to your opponent with well timed shuffles, and if you block a kick, I suggest you use both hands.After watching your second video, I'll add that all of you (even your instructor) seem to be reaching out to block techniques that don't need to be blocked because they have zero chance of hitting anything. As an attacker, this makes it really easy to move your hands away from the intended target for subsequent strikes or kicks.
Sent from my iPhone using Tapatalk
Not to mention, a hard kick can break your arm. Get closer to your opponent with well timed shuffles, and if you block a kick, I suggest you use both hands.
From a Taekwondo sparring perspective, I'd say you should apply more pressure on your opponent. You guys both move in for like one kick and then basically allow each other to back out. If you pressure your opponent, you can force him to move in predictable ways which you can then counter.
Not to mention, a hard kick can break your arm. Get closer to your opponent with well timed shuffles, and if you block a kick, I suggest you use both hands.
That's another issue with light contact sparring. When the kicks are coming hard, most of those blocks should be avoided.
Allowing your opponent to reset is usually a habit that comes from drilling and it bleed into sparring. If you make the rule that you have to throw a minimum of 2 strikes before you reset then you'll quickly get out of the habit of throwing one strike. Then once 2 strikes becomes a habit then make it a role that you have to throw a minimum of 3 strikes before you reset.I will try to apply more pressure to my opponents. I do think we allow each other to reset too much, we used to allow even more. Slowly trying to reduce the ability for each to back out.
Allowing your opponent to reset is usually a habit that comes from drilling and it bleed into sparring. If you make the rule that you have to throw a minimum of 2 strikes before you reset then you'll quickly get out of the habit of throwing one strike. Then once 2 strikes becomes a habit then make it a role that you have to throw a minimum of 3 strikes before you reset.
The faster your combinations are, the less time your opponent has to come up with an action to defend. If your intensity looks like the punch will land hard then your opponent will naturally worry more about how hard the punch will land vs trying to counter or attack. If they are thinking about how hard a punch will land then the less they are thinking about attacking. Remember your increase in intensity doesn't mean strike harder, but that punch or kick definitely has to look like it's going to cause some damage.