Orange Lightning
Purple Belt
- Joined
- Mar 12, 2015
- Messages
- 306
- Reaction score
- 88
This is a psychological aspect of MA. Or maybe, a tactical one.
There is a dilemma in gaming that every game designer needs to think about. Applies to board games, video games, game shows, games of all kinds. That issue is the level of randomness the game has. The level of randomness in the game determines how much your skill and strategy can affect the outcome of the game. Usually, competitive games have as little randomness as possible. Chess is a good example. There are exceptions to this, like Poker. But even with Poker being random, skill and strategy greatly effect the outcome of who wins the most, even if the random element can ruin your game, regardless of your ability.
All games are going to have a certain amount of randomness to them. It's impossible to elimanate the fact that player 1 is going to make one move, player 2 will make another, and just by chance, one person can lose the exchange because they both chose the exact moves they did simultaneously. Just because rock beat sciccors. Not because of any fault of either person. Even when all randomness is eliminated, this situation still exists. In my opinion, this is what the cultivation of style seeks to eliminate. Creating a method that eliminates as much randomness as possible randomness and lets you take advantage of any flaws in your opponent's methodology. It lets you press on into the unknown, knowing that you are prepared for what could come.
Now think about boxing. Obviously, you can only punch in boxing. No kicking, grappling, or holding and hitting. That removes a lot of things that could potentially happen, which means it is, by nature, less random than other types of fighting.
The unknown is our greatest psychological fear. When two people are armed with nothing but their hands and feet, everyone has the same equipment, it can be scary to try to engage, knowing how many options of attack your opponent has at their disposal once within a certain range and you're going to need to rely on your reflexes and tactics to ward any possible offense AND score your own hits. So you have to weigh the odds in your favor in a specific way, knowing what the pros and cons are, to advance with confidence.
So here are the questions. Is Boxing chess and is MMA poker? Do you think one requires more or less strategy than the other? Or does one become more of a test of strength and skill? Or am I talking nonsense and neither is more random than the other? Do you think a calculated calm ruthlessness is more effective for deploying your strategy? Or does an aggressive behavior work better, allowing your reflexes and training to do the make the decisions for you?
Just for clarity, I already have my own opinions on most of this. I just want to know what you all think. In my last few posts, people got the impression that I was a beginner and wanted people to fill in a gaps in my knowledge. I am not. I am trying to get other people's opinions on various things to expand my horizons, and possibly other peoples'.
There is a dilemma in gaming that every game designer needs to think about. Applies to board games, video games, game shows, games of all kinds. That issue is the level of randomness the game has. The level of randomness in the game determines how much your skill and strategy can affect the outcome of the game. Usually, competitive games have as little randomness as possible. Chess is a good example. There are exceptions to this, like Poker. But even with Poker being random, skill and strategy greatly effect the outcome of who wins the most, even if the random element can ruin your game, regardless of your ability.
All games are going to have a certain amount of randomness to them. It's impossible to elimanate the fact that player 1 is going to make one move, player 2 will make another, and just by chance, one person can lose the exchange because they both chose the exact moves they did simultaneously. Just because rock beat sciccors. Not because of any fault of either person. Even when all randomness is eliminated, this situation still exists. In my opinion, this is what the cultivation of style seeks to eliminate. Creating a method that eliminates as much randomness as possible randomness and lets you take advantage of any flaws in your opponent's methodology. It lets you press on into the unknown, knowing that you are prepared for what could come.
Now think about boxing. Obviously, you can only punch in boxing. No kicking, grappling, or holding and hitting. That removes a lot of things that could potentially happen, which means it is, by nature, less random than other types of fighting.
The unknown is our greatest psychological fear. When two people are armed with nothing but their hands and feet, everyone has the same equipment, it can be scary to try to engage, knowing how many options of attack your opponent has at their disposal once within a certain range and you're going to need to rely on your reflexes and tactics to ward any possible offense AND score your own hits. So you have to weigh the odds in your favor in a specific way, knowing what the pros and cons are, to advance with confidence.
So here are the questions. Is Boxing chess and is MMA poker? Do you think one requires more or less strategy than the other? Or does one become more of a test of strength and skill? Or am I talking nonsense and neither is more random than the other? Do you think a calculated calm ruthlessness is more effective for deploying your strategy? Or does an aggressive behavior work better, allowing your reflexes and training to do the make the decisions for you?
Just for clarity, I already have my own opinions on most of this. I just want to know what you all think. In my last few posts, people got the impression that I was a beginner and wanted people to fill in a gaps in my knowledge. I am not. I am trying to get other people's opinions on various things to expand my horizons, and possibly other peoples'.