J. Pickard
Brown Belt
I want to know all the different types of sparring done in various TKD Dojang. I think TKD gets a bad rap as a martial art sometimes because people think ALL TKD is sport TKD and don't realize that is just one side of a many faceted art. So what are some ways you spar in class?
I'll start. In our school we start learning to spar right away. We occasionally do sport (point karate/ITF style rules and WT rules) because it's a lot of fun but usually train concepts for practical non sport fighting. The rules are based on rank and go as follows
White belt: No contact allowed and just learning to utilize the basics of fighting (i.e. controlling the distance, level changing, targeting, head movement, etc). Only punches and kicks above the belt allowed.
Beginner (above white belt through 7th gup): Punches to any target above the belt, kicks above the belt all with light "touch" contact. All kicks and punches to the head are " no contact"
Intermediate (6th- 3rd gup): Groin and knees are off limits, kicks and punches allowed to any other target with "touch" contact, partial contact just beyond "touch" is allowed to the body if both partners are wearing Hogu. Takedowns/foot sweeps are allowed but no grappling or ground and pound.
Advanced/black belt: any strike to any target excluding knees is allowed with partial contact (groin is a valid target with "touch" contact and the head has to stay "touch" level of contact). Takedowns, submission grappling, and ground-and- pound are allowed if both partners are okay with it.
We like to mix up sparring with games that focus on concept as well as just full on free sparring. For example when trying to work on improving striking we will play "tag" where one person is it and the other is on defense. If the person who is "it" gets a good clean kick or punch to a valid target then the other person is it.
For grappling we sometimes play a game where your job is to just control the other person making them unable to strike in anyway. If you can achieve a slow 5 count without them being able to punch, kick, elbow, or knee you then you win (It's a lot of fun but harder than it sounds).
I'll start. In our school we start learning to spar right away. We occasionally do sport (point karate/ITF style rules and WT rules) because it's a lot of fun but usually train concepts for practical non sport fighting. The rules are based on rank and go as follows
White belt: No contact allowed and just learning to utilize the basics of fighting (i.e. controlling the distance, level changing, targeting, head movement, etc). Only punches and kicks above the belt allowed.
Beginner (above white belt through 7th gup): Punches to any target above the belt, kicks above the belt all with light "touch" contact. All kicks and punches to the head are " no contact"
Intermediate (6th- 3rd gup): Groin and knees are off limits, kicks and punches allowed to any other target with "touch" contact, partial contact just beyond "touch" is allowed to the body if both partners are wearing Hogu. Takedowns/foot sweeps are allowed but no grappling or ground and pound.
Advanced/black belt: any strike to any target excluding knees is allowed with partial contact (groin is a valid target with "touch" contact and the head has to stay "touch" level of contact). Takedowns, submission grappling, and ground-and- pound are allowed if both partners are okay with it.
We like to mix up sparring with games that focus on concept as well as just full on free sparring. For example when trying to work on improving striking we will play "tag" where one person is it and the other is on defense. If the person who is "it" gets a good clean kick or punch to a valid target then the other person is it.
For grappling we sometimes play a game where your job is to just control the other person making them unable to strike in anyway. If you can achieve a slow 5 count without them being able to punch, kick, elbow, or knee you then you win (It's a lot of fun but harder than it sounds).